Following a vision of global harmony courtesy of Pokemon Go, it's undeniable that the monster collecting franchise is about as popular video games around. Pikachu is just as recognizable as Mickey Mouse, perhaps even more. The continued excitement surrounding trading card values ensures almost daily Pokemon headlines. It would be difficult to find a Pokémon game that failed to move at least a few million copies. Remarkably, unofficial Pokémon games go viral annually.
However in spite of that ubiquity and popularity, some Pokémon games that remain underappreciated. These are games that failed to receive their proper due, or were buried under the excitement of the mainline series. They're Pokémon games stuck on ill-fated consoles or online offerings, or were pioneering attempts onto different formats. Frequently, they are Pokémon games that might have flourished if they ever got sequels or contemporary re-releases. With these criteria in mind, this list will not be yet another reminder for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.
Nevertheless, you may already know about these Pokémon games. So, before adjusting your spectacles and writing 'Well,' we can all acknowledge that these are Pokémon games for those possessing refined tastes, agreed?
Pokémon Ranch: The Chill Forerunner
An excessive number of Pokémon games emphasize the battling element of the series, and far too few of them focus on the ordinary realities that would come with living with a pet. Admittedly, modern titles include small features like these in modern games—players may play with your monsters in bases. But I am dying for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is best seen as the antecedent to Pokemon Home; that is, as a storage system to store monsters from various titles. Critical reception from its release said Ranch was a poor if not outright hideous game. I'm not here to argue against these notions, but it compels me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.
As the name suggests, the game takes place on a farm where your personal Miis—imagine this—simply hang out with your pals. The interactions with Pokémon were basic, and a lot of the draw was observing what your monsters might do when they're not being forced into battle. In a just world, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of living your life with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its fullest potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life simulation.
Ranch was released well before Stardew Valley kicked off the lasting craze of comfort gaming. It was before the rise of idle games, and the Let's Play normalization of watching games you aren't actively controlling. Most people never realized that Ranch's proposal to watch your creatures as much as you play with them wasn't to hide a shallow core. In truth, Ranch's attention to detail was so extraordinary, there's a Twitch stream focused on running the game continuously. The streamer who operates the channel states that, after nearly two decades of experiencing the game, he still has not encountered all that is in it. Justice for Pokémon Ranch: nobody understood you in 2008.
Pokemon Duel: The Tactical Board Game Gone
Are you aware that Pokemon once had an licensed tabletop game with action figures? Pokemon Duel was the 2016 effort to digitize the physical experience in a more approachable format. Duel was also, sadly, one of Pokémon's first forays into the world of freemium phone games. Duel had the trappings of a gacha game where players could pay to win—and there was incentive to do so, given the lengthy grind for new pieces.
These poor design choices obfuscated a sad truth: Pokémon Duel was an excellent strategy game with Duel today. "Words cannot describe how much I loved and miss this game," a YouTube comment reads, years after Duel's servers were shut down. "Honestly I think this game was superior to TCG Pocket in terms of depth, accessibility, game design, and content in general," another commenter declared. "I am convinced if it came out now people would be engaging with it more than GO and Pocket together."
Unfortunately, Duel's early release was marred by connectivity problems. Technical problems, alongside Duel's predatory monetization model, gave people few incentives to come back. Should a revival occur, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would play out differently. The unusual game board made for a great tactical experience for the few folks who played Duel, but that board is also a intimidating eyesore.
Pokemon: Magikarp Jump: The Absurd Gem
Wow, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so silly, it was bordering on shitpost. Considering we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who literally can't do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.
In Magikarp Jump, the player is tasked with breeding the ultimate version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter contests to see who can jump the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to wait before they can train their Magikarp further. But it is clear throughout the experience that the developers appreciated and got the community love around Magikarp.
This was most apparent than in Jump's merciless random events, where your Magikarp was as likely to raise its stats as it was to get snatched by a Pidgeotto. Beyond the great writing, Magikarp Jump also experimented with other things one might wish the core series would do, like offering a diverse range of the same type of monster. It's understood it's not practical for any Pokémon game to have 30 different colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially complex or profound game, but the kernels of genius were there. Sharply written events with unpredictable results that permanently influence how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when Game of the Year season rolls around.
With dozens of core games and spin-offs, it's probable that I didn't mention that particular Pokémon game you absolutely adore but contend that not nearly enough people played. I know that some people look back on games like Pokemon Ranger or Pokemon Pinball with affection notwithstanding argu